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Unreal Engine MMORPGs in Korea

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    Unreal Engine MMORPGs in Korea

    http://www.unrealengine.com/insiderb...orpgs_in_korea

    #2
    Yeah..

    Many Korean games were developed with UE3.

    And gamers were surprised at fantastic graphics, it was block buster game, developted by capital strength.

    Example of this article, TERA it was.

    But did not popular all about UE3 games.

    A little were unnoticed disappear those were victim of cutthroat Korean Online games competition.

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      #3
      Thats cool stuff to hear!

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        #4
        Just read the blog article, its odd, because if you read through the developer forums, MMO is HIGHLY DISCOURAGED I'm not trying to discourage it, I'm just saying that it is that way. From what I understand, there is no way around the 64 user limit in multiplayer unless you've got all the code, which I suppose would not be an issue for adequately funded uberleet game devs over in korea. I'd love to see more mmos being made in UDK, if they used half the functionality of UDK it would probably be amazing. I'm still shooting for a large mplayer environment myself but I wont need more than 64 players per server fo what im doing.

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          #5
          Developing a MMORPG or any game must match the developers skills and resources. Often at times, starting developers will want to make MMORPG's because that is perceived to be where all the money is at. However, for starting developers it really makes no sense to do it.

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            #6
            For the record, loads of MMOs disappear all the time and are unsuccessful in Korea, many are loss makers.

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              #7
              This thread makes my point for me lol.
              I just wanted to know about the user limit and hear thoughts on that limit,etc..

              I know these things about the 'mmo debate' and to be honest I'm not a big MMO fan. I prefer deeper Immersion.
              I WHOLEHEARTEDLY AGREE mmos are not something a beginner dev who just did his first hello world a week ago should tackle, but everyone on every game dev spots get soo itchy when u start hinting at them.

              To further the mmo point all one has to do is go on Steam or even better google F2P and see the 500 mmorpgs from last year rotting in the freebie bin.

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                #8
                Originally posted by ambershee View Post
                For the record, loads of MMOs disappear all the time and are unsuccessful in Korea, many are loss makers.
                Most mmo's fail because most developers are making the games only for the money, and they underestimate how long it will take to complete such a project. When they realize how long it will take to develop a mmo, they usually give up to start another project, or just give up. I am planning to make a mmo and I give myself 5 years to complete the game. I am a new developer in UDK by the way, and I am tackling a big project but I'm doing other small projects on the side as well because in order to stay committed long-term it is important(for me) to make money from game development.

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