In Sphoxie you must help our little spikey blue spherical dude get back home after a portal sucked him to a stange cube world.
Many dangers and obstacles await, can you handle it?
Features
- 24 fun and diverse levels
- 3 Challenging boss fights
- 3 Unique worlds
- Simple yet deep gameplay
- Climb on walls
- Beatiful visuals powered by the Unreal Engine
- Made by just one person
- Gamecenter Achievements and Leaderboards
- Sketch Mode
- Play your own music
- Customization options for your charater
- A lot of unlockables
- Race mode
- The entire game can be played with 1 finger
- iPhone 5 ready
- Music by Anitek
- And lots more!
Plays well on iPhone (4 and up) but plays Best on iPad (2 and up)
I'm a UDK noob, but thanks to the awesome resources found from the users on this forum, I'm proud to say I'm learning it a lot faster than I ever thought I could. I'm totally addicted! Here's the 1st of what should be many screen shots of my work. My goal with this map was to learn how to make realistic lighting (and make a cool matinee, which I'll post on YouTube and link here soon). I think it came out pretty good. Any and all constructive criticism is highly appreciated!
This is what i've got so far, started this a while back originally was gonna be an iphone game based in space and similar to infinity blade, but the project had a few problems. so i ditched it and started working on an enviroment just for testing purposes, this test includes dx11 shading and image based reflections, bloom effects, procedural buildings, depth of field, all art was made by me, including the character which was made ages ago and is kinda out of date with my current skill level
Fortis Rex: Rise Of The King, an army commanding RPG. You can build up your army with upgradeable troops with a large troop upgrade tree, and become king of all the land, Next-gen graphics and gameplay powered by Unreal Technology. In the mid alpha stages now:
Features Horse Combat, Facial Customization, Dialogue, Questing and more!
Sharing with you some materials from our upcoming game for iOS. Screens are from the device, without any post-processing. Video is CG made in UDK. These scene will be in the game as well but a "little" bit simplified and shorter.
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