@frankit,
Hi, firstly, let me thank you for that elaborate and detailed explanation. Really appreciated.
Yep, the 2GB is baked lighting... sadly.
Thanks for your kind words about the link I've provided.
I am definitely willing to take the route of fully dynamic lighting.What do I need to do in order to have fully dynamic lighting in my level? If you would kindly share those past posts bookmarked I'd be very, very grateful.
Which ini file is responsible for the warning about lighting needed to be rebuild?
What is DDL?
Apologies if there is too many questions.
That static mesh is simply a mesh ~30k verts scaled up
Best regards and thanks once again for your help.
P.S.
Man, where can I look at your work?
Hi, firstly, let me thank you for that elaborate and detailed explanation. Really appreciated.
Yep, the 2GB is baked lighting... sadly.
Thanks for your kind words about the link I've provided.
I am definitely willing to take the route of fully dynamic lighting.What do I need to do in order to have fully dynamic lighting in my level? If you would kindly share those past posts bookmarked I'd be very, very grateful.
Which ini file is responsible for the warning about lighting needed to be rebuild?
What is DDL?
Apologies if there is too many questions.
That static mesh is simply a mesh ~30k verts scaled up

Best regards and thanks once again for your help.
P.S.
Man, where can I look at your work?
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