Announcement

Collapse
No announcement yet.

UDK Questions

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

    UDK Questions

    Hi,

    I'm thinking to restart studying UDK. So I have some questions:

    1 - August 2014 Download is UDK 3 or 4???

    2 - Two years ago I asked to UDK support about Android Exporter. An Epic developer, Joe Kroener, told me they was working on it..........It isn't still released??

    3 - Can I use Speedtree downloaded with UDK or it is only a trial version.

    4 - UDK has Character Animation Tools(like CryEngine)?

    5 - Are there material, animated people, animals, car....library for UDK???? I saw Lumion 5 library and they are fantastic.

    Thanks.

    #2
    1 august is udk final and probably most broken build.I sujest february or jully 2013.
    2 no android for udk
    3 use it.Its not a trial.
    4 dont know what cryengine has but there are animation tools
    5 there is a good library of models(not great)but good.No animated people.You have only the player movement animations which apply for the bots too.Aditionaly you can export from ut3 some motioncapture files and se them in udk buts thats about it.You have to make the animations if you want something special.

    6 Optional.Ive said it yesterday.Udk is no longer supported/updated by epic.The forums are quiet,and if you plan on becoming a game dev and want to be up to speed with others,better consider using a more recent engine.If its a hobby,go and use udk,if you like udk and want only to make a pc game go and use udk.For everything else is risky.

    Comment


      #3
      Originally posted by Altair80 View Post
      1 - August 2014 Download is UDK 3 or 4???
      There is no UDK4. UDK is UnrealEngine3 only, and UE4 is UE4.

      Comment


        #4
        Originally posted by majic12 View Post
        1 august is udk final and probably most broken build.I sujest february or jully 2013.
        2 no android for udk
        3 use it.Its not a trial.
        4 dont know what cryengine has but there are animation tools
        5 there is a good library of models(not great)but good.No animated people.You have only the player movement animations which apply for the bots too.Aditionaly you can export from ut3 some motioncapture files and se them in udk buts thats about it.You have to make the animations if you want something special.

        6 Optional.Ive said it yesterday.Udk is no longer supported/updated by epic.The forums are quiet,and if you plan on becoming a game dev and want to be up to speed with others,better consider using a more recent engine.If its a hobby,go and use udk,if you like udk and want only to make a pc game go and use udk.For everything else is risky.
        Thanks for your reply.

        Udk is dead??? More Recent engine? Which engines do you advice?

        Unreal Engine 4 costs too much, is it true?

        Comment


          #5
          UDK won't get any more updates so you could say it's dead

          UE4 costs $19 per month. I wouldn't call that "too much" but to some it might not be affordable (to ask $19 to your parents or whatever).
          still you can pay once and stick to the one version you have (you can still use it) but you'd be stuck with broken features one way or another.

          Comment


            #6
            Originally posted by Altair80 View Post
            Which engines do you advice?

            Unreal Engine 4 costs too much, is it true?
            I would also recommend you to take a look at the UE4, because

            -it's pretty easy to use
            -an active community
            -blueprints
            -.....

            As Chosker already mentioned, you have to pay 19$ per month, but you can also unsubscribe after the first time and you will be still abel to use the engine -> but you wont get any updates (after resubscribing you will get the most recent ones)

            For more information:
            https://forums.unrealengine.com/forum.php
            https://www.unrealengine.com/what-is-unreal-engine-4

            Comment


              #7
              UE4 is so incomplete right now, that its not of practical use without the updates IMHO.
              Just look at all the work remaining too, check out Roadmap, Trello, forum wishlists etc...

              UE4 4.4.3 / 4.4.5 is crashing incessantly on me, although 4.4.5 is more stable. It happens doing simple random things like moving meshes or flying through a level.
              I'm using a 670m which should be up to the job, with a Win7 set-up that's otherwise pretty **** stable!

              In my view there's a huge gulf between the two products at present. UE4 is just not ready, not for Indies anyway.
              Whereas UDK is stable, highly evolved and has absolutely no future, WTF??? Oh, well, its a crazy world we live in!

              Comment


                #8
                Originally posted by frankit View Post
                UE4 is so incomplete right now, that its not of practical use without the updates IMHO.
                Just look at all the work remaining too, check out Roadplan, Trello, forum wishlists etc...

                In my view there's a huge gulf between the two products at the moment. UE4 is just not ready, certainly not for Indies.
                Whereas UDK is stable, highly evolved and has absolutely no future...??? Ouch! Its a crazy world to live in!

                UE4 4.4.3 / 4.4.5 is crashing incessantly. It happens doing simple random things like moving meshes or flying through a level.
                I'm using a 670m which should be up to the job, with a Win7 set-up that's otherwise pretty **** stable!
                Hi Frankit

                Interesting comments on this thread regarding UE4 v UDK, it is a crazy world as you say, but unfortunately its driven by commercial decisions

                Comment


                  #9
                  Originally posted by Nitetro View Post
                  unfortunately its driven by commercial decisions
                  Sure, so is music and film, but that doesn't make it right. I fear it may be necessary to go off and learn another game engine for a year as Tegleg recommended in a related post, and then return to UE4 later. That is, unless I can get a hook into this engine somehow. A bit part of the challenge is that the marketplace cupboard is pretty bare and expensive too. Case in point: 35 dollars for 'background mountains' and well over a hundred for a ledge climbing system... WTF???

                  Comment


                    #10
                    Originally posted by frankit View Post
                    UE4 is so incomplete right now, that its not of practical use without the updates IMHO.
                    Just look at all the work remaining too, check out Roadmap, Trello, forum wishlists etc...

                    UE4 4.4.3 / 4.4.5 is crashing incessantly on me, although 4.4.5 is more stable. It happens doing simple random things like moving meshes or flying through a level.
                    I'm using a 670m which should be up to the job, with a Win7 set-up that's otherwise pretty **** stable!

                    In my view there's a huge gulf between the two products at present. UE4 is just not ready, not for Indies anyway.
                    Whereas UDK is stable, highly evolved and has absolutely no future, WTF??? Oh, well, its a crazy world we're in!
                    interesting. I share your view on this but it seems for the most part, the people in the UE4 community don't.
                    recently there was a roadmap/wishlist thread where this guy smallB raised IMO valid concerns (albeit a little bluntly) and then most responses turned against him, either turning a blind eye to any broken features, or taking an attitude of "accepting things the way they are".

                    the thing is Epic themselves are enforcing this method of 'subscribing for one month only if needed', but with the current state of the engine this is impossible. there's many cases of features that should work but simply don't, or only get fixed after 1, 2 or even 3 major releases (i.e. feature X introduced in 4.1 gets fixed in 4.4)
                    what's worse, it doesn't seem this is going to change because it seems Epic is in a hurry of implementing new features instead of slowing things down a bit to make sure everything is working and stable in many more setups and situations. "it works on my computer, so ship it" is not really user friendly

                    Comment


                      #11
                      Yeah, there's some interesting exchanges back and forth in that thread, thanks Chosker... While the UE4 forums are active which is good, they can be a little curt. I noticed that when I put in a request for dynamic / procedural worlds in one of the Roadmap threads...

                      Overall though, its good to see that others aren't immune to editor crashes. But I get the impression that mine are more frequent and more annoying. Oh well, roll on 4.6 as someone else said! Meantime, it would help if the editor instantly restarted with the last map loaded, instead of always sending you off to the crash report dialog...

                      Yes, the monthly subscription model "you can cancel anytime" line isn't really credible any more....

                      Comment


                        #12
                        Do you think this is possible guys?

                        1- Epic Destroys UDK forums, No more forums.

                        2- Epic Kills UDK downloads, no more accesible downloads.

                        3- Epic stops updating UDK ( Well this one is already there).

                        4- Epic denies new projects with UDK, and it's no longer aviable to be used?

                        Can that happend? at any moment ? what happend with UE2 and UE1 ?

                        Sounds crazy, " well for some who knows", but there are still atleast 100 projects with UDK out there, or more. And that may be relevant to them.

                        Any idea ?

                        Comment


                          #13
                          Originally posted by frankit View Post
                          UE4 4.4.3 / 4.4.5 is crashing incessantly on me, although 4.4.5 is more stable. It happens doing simple random things like moving meshes or flying through a level.
                          I'm using a 670m which should be up to the job, with a Win7 set-up that's otherwise pretty **** stable!
                          Actually I dont know what you guys are doing that the UE4 is always crashing

                          I just got around 2-3 crashes since I started using the UE4 -> that's a pretty low amount for over 1 year. I'm using the UE4 every day for several hours and for all kind of stuff (coding, materials, level design, blueprints,....) Make sure to keep the autosave enabled, use backupfiles so that you dont lose assets when a crash happens, always use the latest gpu driver, start the engine with admin rights

                          Btw, would be cool if you could report your crashes on answerhub so that the UE devs. can help you and other people with the same problem: https://answers.unrealengine.com/index.html

                          Originally posted by frankit View Post
                          UE4 is just not ready, not for Indies anyway.
                          In my opinion it's the best what could have happended to the indie scene -> you dont need to be a good programmer to create your game. Everything can be done with blueprints in a very short period of time. But when you are a good programmer, your possibilities are unlimited, because you have access to the source code.

                          For me personally the UE4 gave me the opportunity to create my own full game (with my limited scripting experience it was nearly impossible with UDK)

                          You dont need to always have the latest version of the engine, because as far as I know you get the bug fixes even when you have unsubscribed + not every update has stuff that is really crucial for the further development of your game.

                          Comment


                            #14
                            Ok, this isn't a good time to restart studying Game Engine. I'll wait a while.
                            Thanks.

                            Comment


                              #15
                              Originally posted by Chosker View Post
                              interesting. I share your view on this but it seems for the most part, the people in the UE4 community don't.
                              recently there was a roadmap/wishlist thread where this guy smallB raised IMO valid concerns (albeit a little bluntly) and then most responses turned against him, either turning a blind eye to any broken features, or taking an attitude of "accepting things the way they are".

                              the thing is Epic themselves are enforcing this method of 'subscribing for one month only if needed', but with the current state of the engine this is impossible. there's many cases of features that should work but simply don't, or only get fixed after 1, 2 or even 3 major releases (i.e. feature X introduced in 4.1 gets fixed in 4.4)
                              what's worse, it doesn't seem this is going to change because it seems Epic is in a hurry of implementing new features instead of slowing things down a bit to make sure everything is working and stable in many more setups and situations. "it works on my computer, so ship it" is not really user friendly
                              The point is people expecting new features, not fixing something they don't use.
                              Open World support is still severely lacking in UE4 and it's going to be focus over next few months. Which is good thing. There is still no forward rendering, there new things that lie just ehad (DirectX 12 for example), and it all begs to be implemented ASAP to the state it's working.
                              But hey what do I know.. I pull new branches from GitHub as soon as they are available ;p.


                              Besides. I can't turn blind eye to broken features, because.. I didn't encounter any broken features that stop me from working.
                              Most "broken" things I have even encountered turned out be working just fine, I just didn't know how to use them, didn't know they existed or I have broken them myself by writing bad code. But this hardly make them broken by design.

                              Comment

                              Working...
                              X