Hello everybody.
I've been thinking about this a lot and really got confused. which one to choose?
3ds max has a powerful material creation system and UDK + UE4 have a stronger system and workflow in creating materials, olus they can do real-time materials as well.
I don't like the way 3ds max's workflow is, could i ignore that and stick to UE4,UDK material editor?
I know that is somehow noobish but thats what it is, i'm a newbie now and just strted to go on with 3ds max to create some models
Thanks in advance
I've been thinking about this a lot and really got confused. which one to choose?
3ds max has a powerful material creation system and UDK + UE4 have a stronger system and workflow in creating materials, olus they can do real-time materials as well.
I don't like the way 3ds max's workflow is, could i ignore that and stick to UE4,UDK material editor?
I know that is somehow noobish but thats what it is, i'm a newbie now and just strted to go on with 3ds max to create some models
Thanks in advance
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