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Moving emitters that deal damage?

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    Moving emitters that deal damage?

    Hi,

    I am trying to make a moving fireball which does damage if someone touches it.
    I currently have a fire emitter that blocks a path.
    The player can choose to either run through it and get damaged per second that he's in the fire, or he can wait till the fire emitter (matinee) moves out of the path, then the player may cross without getting hurt.

    I can make a trigger deal damage over time when stepped on.
    But for some reason it doesn't stop when I get off it.
    Pic: http://imgur.com/rlne3UM

    EDIT: The trigger moves with the emitter perfectly, everything works how I want it to except that it doesn't stop damaging me when I "untouch" the trigger.
    Please help?
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