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Using kismet to make something "follow player"

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    Using kismet to make something "follow player"

    Hi,

    I have a trigger.
    On touch, the light above the trigger will follow the player around.
    (Imagine gen1 pokemon when you are in the cave and need to use flash).

    How would I do that?
    The closest thing I found was Attach light to "all players" but that doesn't work. the light just stays where it is.

    #2
    The light needs to be dynamic (movable). So you need a Dynamic Actor plus Attach To Actor...

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      #3
      Originally posted by frankit View Post
      The light needs to be dynamic (movable). So you need a Dynamic Actor plus Attach To Actor...
      Thank you, that fixed it.

      I wonder, why does UDK separate them?
      Why doesn't it just let me move everything around using kismet without converting it?

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        #4
        Originally posted by Pured View Post
        Thank you, that fixed it.

        I wonder, why does UDK separate them?
        Why doesn't it just let me move everything around using kismet without converting it?
        Precious resources!... Drag thousands of dynamic objects into your level versus static objects, and you soon start to see the overhead in CPU / GPU / Memory usage... UDK sub-systems can shut-down: Vehicles stop Flying, Kactors stop falling, Interpactors behave weirdly... So it all adds up!

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          #5
          Thank you Drag thousands of dynamic objects into your level versus static objects, and you soon start to see the overhead in CPU / GPU / Memory usage

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