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Wind shader for static mesh from speedtree

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    Wind shader for static mesh from speedtree

    Hi Guis,

    Having problem with foliage. When I import speedtree assets, the wind works correctly for the trees. But foliage tool doesn't support any speedtree asset.

    I'm using a full version of speedtree. So I can export static mesh as well. When I export .fbx from speedtree, I get everything working except the wind. We generally use to make a vertex shader for wind which uses vertex coloring channels. But I noticed that speedtree exports mesh without any vertex color.

    Is there any way to make a wind shader without using vertex color? or another solution for me maybe use the speedtree asset in foliage tool?

    Thanks in advaced
    Sohan
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