My APEX clothing created in Maya 2014 just crashes UDK on import, my log is attached below. A quick bit of Googling reveals that this is a very common problem and it seems that most people don't have a fix. Is APEX clothing broken, and have Epic not fixed it as they began work on UE4? Thanks

Code:
Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
DevConfig: GConfig::Find has loaded file: ..\..\Engine\Config\ConsoleVariables.ini
Init: Version: 10907
Init: Epic Internal: 0
Init: Compiled (64-bit): Jul 1 2013 15:03:50
Init: Changelist: 1715227
Init: Command line: editor
Init: Base directory: E:\UDK\UDK-2013-07\Binaries\Win64\
[0000.33] Init: Computer: GIGABOWSER
[0000.33] Init: User: Benji
[0000.33] Init: CPU Page size=4096, Processors=8
[0000.33] Init: High frequency timer resolution =3.421357 MHz
[0000.33] Init: Memory total: Physical=16.0GB (16GB approx) Pagefile=31.9GB Virtual=8192.0GB
[0000.33] Log: Steam Client API Disabled!
[0000.36] Init: WinSock: I am Gigabowser (192.168.1.102:0)
[0000.36] Init: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
[0000.36] Init: Object subsystem initialized
[0000.37] Error: Error, Ambiguous package name: Using 'E:\UDK\UDK-2013-07\UDKGame\Content\Tree House\UDK files\TreeHouse.upk', not 'E:\UDK\UDK-2013-07\UDKGame\Content\Tree House\TreeHouse.upk'
[0022.45] Error: Error, Ambiguous package name: Using 'E:\UDK\UDK-2013-07\UDKGame\Content\Tree House\UDK files\treehouse_01.udk', not 'E:\UDK\UDK-2013-07\UDKGame\Content\Tree House\treehouse_01.udk'
[0022.61] Error: Error, Ambiguous package name: Using 'E:\UDK\UDK-2013-07\UDKGame\Content\UDK_Material_Series_1\Chapter1\3DM_Chapter1_Final.upk', not 'E:\UDK\UDK-2013-07\UDKGame\Content\UDK_Material_Series_1\3DM_Chapter1_Final.upk'
[0022.93] Log: SystemSettings based on: SystemSettings
[0022.97] Log: Found D3D11 adapter 0: AMD Radeon HD 6900 Series
[0022.97] Log: Adapter has 2027MB of dedicated video memory, 0MB of dedicated system memory, and 7915MB of shared system memory
[0023.01] Log: Shader platform (RHI): PC-D3D-SM3
[0023.22] Log: PhysX GPU Support: DISABLED
[0023.24] Init: Initializing FaceFX...
[0023.24] Init: FaceFX 1.7.4 initialized.
[0024.86] Init: Finished loading startup packages in 1.52 seconds
[0024.87] Log: 82443 objects as part of root set at end of initial load.
[0024.87] Log: 0 out of 0 bytes used by permanent object pool.
[0025.49] Log: Supported Consoles:
[0025.49] Log: IPhone
[0025.49] Log: Mac
[0025.49] Log: PC
[0025.49] Log: Initializing Engine...
[0025.58] Log: Encountered missing default brush - spawning new one
[0025.58] Init: UEngine initialized
[0025.58] Log: Primary PhysX scene will be in software.
[0025.58] Log: Creating Primary PhysX Scene.
[0025.58] Init: Transaction tracking system initialized
[0025.59] Log: Can't find edit package 'OnlineSubsystemGameSpy'
[0025.59] Log: Can't find edit package 'OnlineSubsystemLive'
[0026.01] Init: XAudio2 using 'Speakers (Realtek High Definition Audio)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3)
[0026.03] Init: XAudio2Device initialized.
[0026.09] Log: WinTab initalized successfully.
[0026.09] Init: Client initialized
[0026.09] Init: Editor engine initialized
[0026.16] Log: Initializing Engine Completed
[0026.16] Log: >>>>>>>>>>>>>> Initial startup: 26.16s <<<<<<<<<<<<<<<
[0026.22] Cmd: MODE MAPEXT=udk
[0026.42] SourceControl: Source Control disabled in UDKEditorUserSettings.ini. [SourceControl] has Disabled=True
[0027.73] Log: The hooked GetPenEventMultiple() method was called; events are being ignored.
[0027.73] Log: Found D3D11 adapter 0: AMD Radeon HD 6900 Series
[0027.73] Log: Adapter has 2027MB of dedicated video memory, 0MB of dedicated system memory, and 7915MB of shared system memory
[0028.93] Cmd: MAP LOAD FILE="..\..\Engine\Content\Maps\Templates\Template_MidDay.umap" TEMPLATE=0
[0029.03] Log: Encountered missing default brush - spawning new one
[0029.26] Log: New File, Existing Package (Package Untitled_2, Package template_midday)
[0029.32] Log: -- Checking Building LODs
[0029.32] Log: Primary PhysX scene will be in software.
[0029.32] Log: Creating Primary PhysX Scene.
[0029.32] Log: Finished looking for orphan Actors (0.002 secs)
[0029.33] Cmd: MAP CHECKDEP DONTCLEARMESSAGES DONTDOSLOWREFCHECK
[0029.33] Log: TIMER ALL OF INIT : [6.072948]
[0034.89] Exit: Preparing to exit.
[0035.01] Exit: Editor shut down
[0035.01] Exit: Transaction tracking system shut down
[0035.13] Exit: Windows client shut down
[0035.14] Exit: XAudio2 Device shut down.
[0035.17] Exit: Object subsystem successfully closed.
[0035.18] Log: Shutting down FaceFX...
[0035.18] Log: FaceFX shutdown.
[0035.20] Exit: Exiting.
[0035.20] Log: Log file closed, 04/16/14 15:56:33
Log: Log file open, 04/16/14 15:55:58