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Is APEX clothing totally broken?

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    Is APEX clothing totally broken?

    My APEX clothing created in Maya 2014 just crashes UDK on import, my log is attached below. A quick bit of Googling reveals that this is a very common problem and it seems that most people don't have a fix. Is APEX clothing broken, and have Epic not fixed it as they began work on UE4? Thanks

    Code:
    Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
    DevConfig: GConfig::Find has loaded file: ..\..\Engine\Config\ConsoleVariables.ini
    Init: Version: 10907
    Init: Epic Internal: 0
    Init: Compiled (64-bit): Jul 1 2013 15:03:50
    Init: Changelist: 1715227
    Init: Command line: editor
    Init: Base directory: E:\UDK\UDK-2013-07\Binaries\Win64\
    [0000.33] Init: Computer: GIGABOWSER
    [0000.33] Init: User: Benji
    [0000.33] Init: CPU Page size=4096, Processors=8
    [0000.33] Init: High frequency timer resolution =3.421357 MHz
    [0000.33] Init: Memory total: Physical=16.0GB (16GB approx) Pagefile=31.9GB Virtual=8192.0GB
    [0000.33] Log: Steam Client API Disabled!
    [0000.36] Init: WinSock: I am Gigabowser (192.168.1.102:0)
    [0000.36] Init: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
    [0000.36] Init: Object subsystem initialized
    [0000.37] Error: Error, Ambiguous package name: Using 'E:\UDK\UDK-2013-07\UDKGame\Content\Tree House\UDK files\TreeHouse.upk', not 'E:\UDK\UDK-2013-07\UDKGame\Content\Tree House\TreeHouse.upk'
    [0022.45] Error: Error, Ambiguous package name: Using 'E:\UDK\UDK-2013-07\UDKGame\Content\Tree House\UDK files\treehouse_01.udk', not 'E:\UDK\UDK-2013-07\UDKGame\Content\Tree House\treehouse_01.udk'
    [0022.61] Error: Error, Ambiguous package name: Using 'E:\UDK\UDK-2013-07\UDKGame\Content\UDK_Material_Series_1\Chapter1\3DM_Chapter1_Final.upk', not 'E:\UDK\UDK-2013-07\UDKGame\Content\UDK_Material_Series_1\3DM_Chapter1_Final.upk'
    [0022.93] Log: SystemSettings based on: SystemSettings
    [0022.97] Log: Found D3D11 adapter 0: AMD Radeon HD 6900 Series
    [0022.97] Log: Adapter has 2027MB of dedicated video memory, 0MB of dedicated system memory, and 7915MB of shared system memory
    [0023.01] Log: Shader platform (RHI): PC-D3D-SM3
    [0023.22] Log: PhysX GPU Support: DISABLED
    [0023.24] Init: Initializing FaceFX...
    [0023.24] Init: FaceFX 1.7.4 initialized.
    [0024.86] Init: Finished loading startup packages in 1.52 seconds
    [0024.87] Log: 82443 objects as part of root set at end of initial load.
    [0024.87] Log: 0 out of 0 bytes used by permanent object pool.
    [0025.49] Log: Supported Consoles:
    [0025.49] Log: IPhone
    [0025.49] Log: Mac
    [0025.49] Log: PC
    [0025.49] Log: Initializing Engine...
    [0025.58] Log: Encountered missing default brush - spawning new one
    [0025.58] Init: UEngine initialized
    [0025.58] Log: Primary PhysX scene will be in software.
    [0025.58] Log: Creating Primary PhysX Scene.
    [0025.58] Init: Transaction tracking system initialized
    [0025.59] Log: Can't find edit package 'OnlineSubsystemGameSpy'
    [0025.59] Log: Can't find edit package 'OnlineSubsystemLive'
    [0026.01] Init: XAudio2 using 'Speakers (Realtek High Definition Audio)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3)
    [0026.03] Init: XAudio2Device initialized.
    [0026.09] Log: WinTab initalized successfully.
    [0026.09] Init: Client initialized
    [0026.09] Init: Editor engine initialized
    [0026.16] Log: Initializing Engine Completed
    [0026.16] Log: >>>>>>>>>>>>>> Initial startup: 26.16s <<<<<<<<<<<<<<<
    [0026.22] Cmd: MODE MAPEXT=udk
    [0026.42] SourceControl: Source Control disabled in UDKEditorUserSettings.ini. [SourceControl] has Disabled=True
    [0027.73] Log: The hooked GetPenEventMultiple() method was called; events are being ignored.
    [0027.73] Log: Found D3D11 adapter 0: AMD Radeon HD 6900 Series
    [0027.73] Log: Adapter has 2027MB of dedicated video memory, 0MB of dedicated system memory, and 7915MB of shared system memory
    [0028.93] Cmd: MAP LOAD FILE="..\..\Engine\Content\Maps\Templates\Template_MidDay.umap" TEMPLATE=0
    [0029.03] Log: Encountered missing default brush - spawning new one
    [0029.26] Log: New File, Existing Package (Package Untitled_2, Package template_midday)
    [0029.32] Log: -- Checking Building LODs
    [0029.32] Log: Primary PhysX scene will be in software.
    [0029.32] Log: Creating Primary PhysX Scene.
    [0029.32] Log: Finished looking for orphan Actors (0.002 secs)
    [0029.33] Cmd: MAP CHECKDEP DONTCLEARMESSAGES DONTDOSLOWREFCHECK
    [0029.33] Log: TIMER ALL OF INIT : [6.072948]
    [0034.89] Exit: Preparing to exit.
    [0035.01] Exit: Editor shut down
    [0035.01] Exit: Transaction tracking system shut down
    [0035.13] Exit: Windows client shut down
    [0035.14] Exit: XAudio2 Device shut down.
    [0035.17] Exit: Object subsystem successfully closed.
    [0035.18] Log: Shutting down FaceFX...
    [0035.18] Log: FaceFX shutdown.
    [0035.20] Exit: Exiting.
    [0035.20] Log: Log file closed, 04/16/14 15:56:33
    Log: Log file open, 04/16/14 15:55:58
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