Announcement

Collapse
No announcement yet.

The Official 'Idea Guy' Thread

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

    The Official 'Idea Guy' Thread

    Have too many Cool game ideas? Cannot put them all in your Game? Well give them away for FREE!!

    #2
    Ideas are worthless.

    Comment


      #3
      Well if you think about it, it's pretty much true, two ultrahits with their ideas:
      1. A running hedgehog in sneakers.
      2. Throwing a variance of birds at pigs which are hiding in buildings.

      Comment


        #4
        Originally posted by Solid Snake View Post
        Ideas are worthless.
        FREE Ideas are Priceless

        Comment


          #5
          Next Generation Full Motion Video Game/Interactive Movie System (NGFVM)


          FMV Featuring: Ultra High Definition Video (4k Resolution), State-Of-The-Art Real-time 3D Engine (UE4), 7.1 Surround Sound.

          Comment


            #6
            3. An Italian plumber goes on an acid trip where he doubles his size by eating Amanita Muscaria, crawls through pipes, steps on "living mushrooms", fights flying turtles, and repeatedly rescues a "princess" from a giant flame-spewing tortoise. BTW, your princess is in another castle.

            Comment


              #7
              Let me reiterate, the reason why ideas are useless in any sense is that anyone can come up with them regardless of how difficult or how complex they are. Your idea above is basically OnLive, it's been thought of already but even more importantly is that they've actually executed it.

              That is why ideas are worthless / pointless. Ideas are just that, pie and in the sky thoughts. Initially they can give you somewhere to start, but without execution then they're nothing.

              Comment


                #8
                Originally posted by Solid Snake View Post
                Let me reiterate, the reason why ideas are useless in any sense is that anyone can come up with them regardless of how difficult or how complex they are. Your idea above is basically OnLive, it's been thought of already but even more importantly is that they've actually executed it.

                That is why ideas are worthless / pointless. Ideas are just that, pie and in the sky thoughts. Initially they can give you somewhere to start, but without execution then they're nothing.
                Full Motion Video Games is NOT OnLive! Anyways, I understand your point, and that is the point of the thread. So please post some pie-in-the-sky thoughts for us. Thanks.

                Comment


                  #9
                  I fail to see how FMV games could not work on OnLive. OnLive can stream whatever it wants, whether it is FMV or not. It simply streams the video / audio output of the game.

                  Comment


                    #10
                    Originally posted by Solid Snake View Post
                    I fail to see how FMV games could not work on OnLive. OnLive can stream whatever it wants, whether it is FMV or not. It simply streams the video / audio output of the game.
                    Your Right. However, the 'idea' is for a reboot of Next-Gen FMV Games.

                    Comment


                      #11
                      MOODSAURUS Jukebox: Player Selected Mood Music Player

                      The concept behind MOODSAURUS is simple: allow the Player to direct their experience by selecting music they prefer to listen to and assign them to a Mood Influence Category {Suspense, Celebration, Sadness, Boss-Battle, others}. Referred to as MoodSaurusCue, these are played when triggered during game-play to set a specified mood. Player's can select up to 7 MoodSaurusCues per Category and sort of groups of Categories by Theme:{Sci-Fi, Fantasy, Horror, etc}. MoodSaurusCue in a Category can be played back in a shuffle (random) or in a specified sequence. The MoodSaurusCues simplify level design by re-using the Player's selection list for all levels populated with them.

                      The current design of MoodSaurusCue is an UnrealScript class that extends the Trigger Class. The MoodSaurusCue creates an Actor that can be placed in a level to play a SoundCue upon Touch with the Player/Bot, or call to the PlayMoodInfluence(int categoryid) function. A MoodInfluenceCategoryID Property holds an integer value representing the Category to be played from. There are a few other support classes for managing Mood Influence Categories and Themes. MoodSaurusCue Class also provides state-based functions to handle transitions from one to another. In UnrealEd, MoodSaurusCues are setup using Level Streaming for Audio Memory Management.

                      The most complex aspect to MOODSAURUS's design is the Music files themselves. The challenge is to determine how the music is packaged and delivered. This will drive the design of the UI interface is implemented to select MoodSaurusCue, to save and load selections. The original idea was to play songs from CD, Hardrive or Flashdrive. Although I desire Music to be downloaded directly from a online source the easiest approach is to create Music Packages in which the player make selections. In other words, we pre-organize music by Theme and Mood Influence and let the Player pick the ones they prefer.

                      Comment

                      Working...
                      X