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Difference between current PhysX particles and GPU particles in Unreal 4

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    Difference between current PhysX particles and GPU particles in Unreal 4

    Hi everyone,

    This may be sort of a stupid question, but I'm curious about the difference between the PhysX particles currently in UE 3 and the GPU particles I keep reading about in UE 4. While researching this supposedly new feature of UE 4, I found out more about the PhysX ones, which seem similar? Can someone describe to me the differences?

    #2
    They are similar, but UE4 will not use PhysX GPU particles as consoles do not use Nvidia GPUs.

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