Hi people
I'm sure all of you have watched new Tom Clancy's : The division (VGX Trailer) or if not, then you can watch it on youtube
The amazing point of the SNOWDROP engine which the game is being developed with is {Dynamic Materials}
If you watch it you can see that all of the environment IS dynamic. snow is collected on the round but when a car passes by, all of the snow and the ground there changes. you watch the video and get what i'm talking about
the Question is! Does Unreal Engine 4 Support such a thing? Does it have something to do with Layerd Material Video From UE4?
Thanks
I'm sure all of you have watched new Tom Clancy's : The division (VGX Trailer) or if not, then you can watch it on youtube
The amazing point of the SNOWDROP engine which the game is being developed with is {Dynamic Materials}
If you watch it you can see that all of the environment IS dynamic. snow is collected on the round but when a car passes by, all of the snow and the ground there changes. you watch the video and get what i'm talking about
the Question is! Does Unreal Engine 4 Support such a thing? Does it have something to do with Layerd Material Video From UE4?
Thanks
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