Announcement

Collapse
No announcement yet.

Unreal Engine 4 Dynamic Materials

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

    Unreal Engine 4 Dynamic Materials

    Hi people
    I'm sure all of you have watched new Tom Clancy's : The division (VGX Trailer) or if not, then you can watch it on youtube

    The amazing point of the SNOWDROP engine which the game is being developed with is {Dynamic Materials}

    If you watch it you can see that all of the environment IS dynamic. snow is collected on the round but when a car passes by, all of the snow and the ground there changes. you watch the video and get what i'm talking about

    the Question is! Does Unreal Engine 4 Support such a thing? Does it have something to do with Layerd Material Video From UE4?
    Thanks

    #2
    Ehm, in ue3 you can already, via code, change the material...

    Comment


      #3
      Ubisoft has some amazing dev teams, that has alot to do with these types of features is the skill of the artists and programmers, the technology is getting to a point where you can really pick and choose which features are important to your project because there is just so many

      Comment


        #4
        You can achive something like that with UE3 UDK too.

        http://www.youtube.com/watch?v=8YPgVlBbtcs

        Comment


          #5
          UE4 material system is more or less the same as UDK one, with the nodes and all that, but with updated main shader and imputs( metallic added, roughness, all that)

          Comment

          Working...
          X