Originally posted by smallB
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FYI I've been a programmer for over 25 years; I began writing hand-coded assembly language on 8-bit machines, moved on to 16-bit assembly on the Amiga (DevPac, Snasm), then to C and C++ on the PC, and developed my own game engine up until 2006. My UDK projects use a custom toolset, built from the ground up in UnrealScript, so I think I qualify for 'complicated enough tasks'.
If I were to encounter a low-level issue in C++ (memory manager, driver, etc.) then I would turn to a debugger. But that's just not necessary in most high level scripting languages like UnrealScript.
Back on topic, I'm sure nFringe isn't the only IDE with debugging support. A new one was posted just this week claiming to have it.
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