Hi guys,
So I've created my first level with static meshes on it and with proper lighting, but I'm kinda lost on what next? How do I go about and bring my character's meshes (with animations) into udk, and actually use those animations? Like for example I want the enemy made by me to play certain animations at certain point, while shooting for example? This is what I think how it should be done, but of course I'd like to get some response with corrections, tips, etc:
1. Create a mesh, unwrap it, make material slots
2. Rig it (in Max)
3. Skin it
4. Record animations
5. Export the character and animations into fbx file(s) - here the process isn't really clear, do I export into one file or each animation into separate file?
6. Import it into udk - again - will it be only one file and just import it or is there more to it?
7. How to make the mesh actually animate (play those animations) inside my game?
Thanks
smallB
So I've created my first level with static meshes on it and with proper lighting, but I'm kinda lost on what next? How do I go about and bring my character's meshes (with animations) into udk, and actually use those animations? Like for example I want the enemy made by me to play certain animations at certain point, while shooting for example? This is what I think how it should be done, but of course I'd like to get some response with corrections, tips, etc:
1. Create a mesh, unwrap it, make material slots
2. Rig it (in Max)
3. Skin it
4. Record animations
5. Export the character and animations into fbx file(s) - here the process isn't really clear, do I export into one file or each animation into separate file?
6. Import it into udk - again - will it be only one file and just import it or is there more to it?
7. How to make the mesh actually animate (play those animations) inside my game?
Thanks
smallB
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