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    Snap to vertex

    Ive created a few meshes in 3ds max for a modular factory piece. How can I snap to vertex the pieces together (their origin point is on a vertex) like in Unity? (hold down v and click and drag to snap vertex to vertex)
    I see the grid snapping option, but this isnt working for what I need done, this leaves tiny openings in the modular pieces.

    #2
    Maybe not the answer your looking for but this a good read about modular design in unreal. If you are creating a unique building or area in max out of several meshes you can set all the mesh origins to 0,0,0, in max and when imported to ued set them all to 0,0,0 to get them all positioned.
    http://udn.epicgames.com/Three/rsrc/...evelDesign.pdf

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      #3
      I figured this was the way. I havent found any other way to snap vertices

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