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Detecting player leaving area

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    Detecting player leaving area

    Guys, I'd like to detect a player leaving area, I have vague idea that I need to do it in Kismet, could some shed some light, point me to materials on it?
    Thank you
    smallB

    #2
    Untouching a trigger volume?

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      #3
      Yes, I suppose so .
      Thanks!

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