I read somewhere that 1 UDK unit is equivalent to 2 centimeters. Which would mean a 6'6" tall character would be roughly 200 cm or 100 UDK units, correct?
I made a door that is 216 centemeters (108 udk units and a little over 7 feet tall) and it in the playable preview in UDK it looks like I'll bump my head
I want 10 feet from floor to ceiling, which is roughly 304 cm or 150~ udk units...but it looks so small when I play it???
Whats the actual scale factor and why does the player feel so tall compared to the static skeletal mesh?
I made a door that is 216 centemeters (108 udk units and a little over 7 feet tall) and it in the playable preview in UDK it looks like I'll bump my head

I want 10 feet from floor to ceiling, which is roughly 304 cm or 150~ udk units...but it looks so small when I play it???
Whats the actual scale factor and why does the player feel so tall compared to the static skeletal mesh?
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