Announcement

Collapse
No announcement yet.

Toggling on / off a looping "Modify Health" node?

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

    Toggling on / off a looping "Modify Health" node?

    In Kismet, is there a way to toggle on / off the "Modify Health" node?

    Once I've turned "ON" the target variable of the Modify Health node (currently hooked up to a physics actor,) I can't seem to deactivate it. I have this modify health node set to loop every 0.05 sec.

    This SHOULD be easy, right? Toggling "off" the modify health target actor doesn't seem to turn off the actor's ability to still modify my pawn's health if I get too close.

    #2
    anyone got a take here?

    Comment


      #3
      I would prefer to actually see the kismet you have, but if I had to guess, because you have a loop, that loop will always run until you break it and for that you can use a gate. Run the loop through a gate and open or close it as you want to have to enabled or disabled.

      Comment


        #4
        Rock on......this idea most definitely helped. Thank you!

        Comment

        Working...
        X