In Kismet, is there a way to toggle on / off the "Modify Health" node?
Once I've turned "ON" the target variable of the Modify Health node (currently hooked up to a physics actor,) I can't seem to deactivate it. I have this modify health node set to loop every 0.05 sec.
This SHOULD be easy, right? Toggling "off" the modify health target actor doesn't seem to turn off the actor's ability to still modify my pawn's health if I get too close.
Once I've turned "ON" the target variable of the Modify Health node (currently hooked up to a physics actor,) I can't seem to deactivate it. I have this modify health node set to loop every 0.05 sec.
This SHOULD be easy, right? Toggling "off" the modify health target actor doesn't seem to turn off the actor's ability to still modify my pawn's health if I get too close.
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