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    #16
    This might be the most stupid question in this thread, but nevertheless Iam going to make it - did you build your lighting on production settings? This makes a huge different in overall shadowing quality and, thus, sometimes solves problems by itself.

    If you are aware of it, please just ignore this posting

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      #17
      @Hackmet, yep, tried that too

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        #18
        Can you show a screenshot of your lightmap UV?

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          #19
          Lightmap screenshot

          http://www.mediafire.com/?5wsd3o388gdismm

          Regards
          smallB

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            #20
            that's way too high poly, you don't need that much detail at all, as for the lightmap, make sure that all the edges are flattened, like the small edges around the frame. Other than that, there's not really much that can be fixed. Sometimes you can align the UV's with the pixels, but only vertical/horizontal stuff can be done that way. Also make sure you use as much UV space as possible. If it's just that object in the UV's then you can make it bigger.

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              #21
              Holy....! This is really high-poly indeed! Iam not sure what you intend to do with this model (are you supposed to be some sort of rat running through a monstrous car?).
              But for a real-scale car I doubt that you need this many polies. Reduce them dramatically and add details by an adequate normal map.. This might solve your lighting issues as well..

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