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UDK server keeps compiling shader, can t join it !!!

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    UDK server keeps compiling shader, can t join it !!!

    Hey people,

    First of all, i have to say, i did a lot of research on this forum and google but nothing clear has come except that post. But nothing was really helpfull.

    I m trying to run a UDK server on a windows server 2008 web R2 without SM3.
    The server launch seems to be odd.
    It launch, compile my scripts and then spend 5 minutes to compile the shaders EVERYTIME i have to launch the server.

    Log: Missing cached shader map for material XXXXXXXX , quality 0, compiling.
    I have this message shown about a thousands time before the server finally runs.
    That wouldn t be a big deal if only i could join the game but unfortunatly it don t !!

    When the client tries to join the server it try to connect but nothing happen.
    I am certain that UPK and .U files are the same on both server and client and I am pretty sure that comes fromt the permanent compiling of shaders of the server.

    I need to solve that problem as soon as possible since it delay the alpha launch of our game !
    I can give 1 alpha key for the people who will save me from that !!!!

    Thanks for your time !