If this is cross-posting you can delete it, but I'm pretty sure this qualifies as a wholly different issue, as my other question is getting pretty derailed asking stuff like this:

Where does the MOBAKit store its assets for player models and how does a developer add more of them and reference them? UDKMOBA_Game_Resources.Heroes doesn't have them, even when fully loaded, and that's where UnrealScript is looking...

Derp?