Hi there,
My question isn't really a "problem" in a classical way, but it's something that keep disturb me while testing my game.
Basically when I play games like Call of Duty MW or Battlefield BC2, there is a real pleasure in playing because aiming is so smooth, soft, responsive and fluid. That's also why Counter-Strike is so popular, because the aiming is so smooth that you can easily aim a target located in the corner of the screen in about a half of a second without missing it.
In UDK and other UDK-based game, the game might be fluid but the aiming is quite jerky, you can't really have an accurate shot. This force you to move the mouse upper, then a bit to the left, then correct it to the right, etc...
I don't know if it's because of my computer since it's a laptop with an Intel I7 4x2.7Ghz, 16GB of RAM and Intel HD 4000, but as I said, other modern games have a very smooth aiming while games in UDK are quite jerky.
So what I would be interested about is :
1/ Are there people who find the same things as me with aiming ?
2/ Does UT or UDK have some "lag-compensation" or some features like this in the code for multiplayer that could be responsible for a jerky aiming & gameplay ?
Thanks for reading
My question isn't really a "problem" in a classical way, but it's something that keep disturb me while testing my game.
Basically when I play games like Call of Duty MW or Battlefield BC2, there is a real pleasure in playing because aiming is so smooth, soft, responsive and fluid. That's also why Counter-Strike is so popular, because the aiming is so smooth that you can easily aim a target located in the corner of the screen in about a half of a second without missing it.
In UDK and other UDK-based game, the game might be fluid but the aiming is quite jerky, you can't really have an accurate shot. This force you to move the mouse upper, then a bit to the left, then correct it to the right, etc...
I don't know if it's because of my computer since it's a laptop with an Intel I7 4x2.7Ghz, 16GB of RAM and Intel HD 4000, but as I said, other modern games have a very smooth aiming while games in UDK are quite jerky.
So what I would be interested about is :
1/ Are there people who find the same things as me with aiming ?
2/ Does UT or UDK have some "lag-compensation" or some features like this in the code for multiplayer that could be responsible for a jerky aiming & gameplay ?
Thanks for reading
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