hi,
i look for a method to joint a RB_BSJointActor to sceleton mesh but to a bone of my choice... i think that should be possible...
target is to create a object like the Cryengine "Rope"....
any ideas?!
i look for a method to joint a RB_BSJointActor to sceleton mesh but to a bone of my choice... i think that should be possible...
target is to create a object like the Cryengine "Rope"....
any ideas?!