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Official first unreal engine livestream!

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  • replied
    Important to me from more to less.

    And if possble, all the content next-gen (UE4) ready.

    1. Implementing first person weapon meshes and animations.
    2. Implementing third person weapon meshes and animations.
    3. Implementing character models and animations.

    All the previous, with explanations on the conventions of next genĀ“s polygon size, polygon count, skeletal attachment of the mesh, best practices for the vertex joint tips, texture size and the workflow with .fbx files

    4. The making of vehicles, and implementing animations on getting in and out of them.
    5. Complete workflow with Matinee/making of intros.
    6. Terrain
    7. Complete workflow with the upcoming kismet (dont remember the new name)
    8. Use of advanced materials/textures.

    Leave a comment:


  • replied
    Hi Zak and/or Unreal Engine..
    I would personally like to see a tutorial laying down some strikt guidelines for exporting meshes from MAX and/or Maya such as.. Smoothing groups, UV's, LightMaps or any other details that need to be set up when exporting models specifically for UDK, i am forever getting bad results when building my level with Static Meshes in them..
    Thanks in advance for reading..
    Dave

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  • replied
    Originally posted by Zak.Parrish View Post
    Thank you for uploading it

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  • replied
    YouTube version: http://www.youtube.com/watch?v=XQR27...J6Ll7UbfhI4iwQ

    Leave a comment:


  • replied
    This was great many thanks

    I wish
    - To see more videos in less periods.
    - Unreal Material Editor is always one topic hard for me so I wish to see more on this topic.
    - If possible to see also tips from professional working on other studios. it always great to learn from the masters.
    - Maybe to see few contents from UE4 this will help us know what is coming even if it is not available as UDK yet.

    Thanks again.

    Leave a comment:


  • replied
    i would say (imho)... that it might depend on your vision (as far as content)

    UDK 3 is almost at it's finial release and UDK 4 is getting closer to release. will you have one stream for U3 and one for U4... if there will be only one stream, then you may end up (way down the road), with episodes that are now completely irrelevent to U4, i.e. Uscript or kismet...

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  • replied
    missed this completely, is there anywhere else to watch the video as there seems to be an audio problem on twitch

    ok found it on yuutube

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  • replied
    Epic and Zak,
    Thanks for doing the first Unreal Engine live streaming demo! While I wasn't able to watch the show live I did learn a bunch of new tips and tricks in doing level streaming. I did have to laugh because earlier this week my copy of "Mastering Unreal II" arrived from Amazon written in part by Zak Parrish. So it was very cool for me to see you in person Zak! So, you ask, why did it take so long for me to buy the book? Well, it seems that someone bought the copy that I was reading at my local bookshop! So now I am a legal owner of the book!

    If your looking for ideas for future videos, I would love to see a demo on making realistic looking landscape materials. I am sure that there are a bunch of cool tricks that you have up your sleeve on this topic so why not do a demo on it?

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  • replied
    Many thanks to Zak and the person looking after the chat (possibly Tina, but I'm terrible at remembering names, apologies if I'm wrong).

    I've got no issue with how Zak presented the stream, apart from the audio issue which will be fixed I have absolutely no problems with the way this was presented.

    One thing that I noticed going back to watch it is that you cannot view the chat log of the video on twitch. This brings problems when a question was answered that I would like to go back to see. Maybe you could have a overlay that shows the question and have the answer either from chat show afterwards or the presenter answering some questions from chat. You could still have someone else monitoring the chat and looking after that but pass on a couple of good questions to the presenter to help clarify some things that people asked in chat. Or alternatively you could copy the entire chat log and have it available to download later.

    As stated above from MaceMadunusus regarding what I said in stream chat. What I would like to see in a future stream is the how's and why's of the more complex materials that Epic use, or have discovered but not practical on anything other than a beastly PC. Just nice little tips and tricks are always useful. And since I'm an artist anything art related (mainly environment art) will be of great help.

    I also don't mind watching the beginner stuff as I'm sure there are some things that I missed out on being completely self taught. The nice little trick of copy pasting kismet into notepad was a good example of that. As I've discovered with the mass of awesome that is UDK, any knowledge is good knowledge.

    Also something cool to have would be a live roundtable where a few guys can answer the community's questions both questions from the forum/twitter/Facebook/Google+/(other platforms) and live questions. Although I'm pretty sure that most of the questions would be regarding how awesome UE4 is and when we can get our dirty hands on it. Give Mark Rein a reason to jump in front of another camera, he's always a great guy.

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  • replied
    First of all, I just would like to Thank you Zak.

    You did a great job, not only explaining the streaming level pipeline, but also showing us some techniques that are up to the designer.


    So, I can't wait for the next Live, and also, would love to know a little more about the Unrealscript and Archetypes.

    Thanks a lot for your help. That's why you are Epic.

    Leave a comment:


  • replied
    Missed the stream, so I watched the vod on Youtube. Good stuff! I would personally like to see some tutorials on skeletal meshes and animation in Unreal. Animation blending, physics, FaceFX, that kind of stuff. Anything else is fine too! I'm only beginner/intermediate level at this point, so I'll probably take away something useful from any future videos regardless of the subject you decide to cover. Thanks!

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  • replied
    How about doing a somewhat complicated cut-scene, and showing us how it was achieved in Matinee, the planning process and show all its ingredients (clips, sounds etc). I think that will be interesting to watch.

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  • replied
    Originally posted by northstar View Post
    nice job zak... live stream can be very daunting ( i use to frequent JTV awhile back), were you watching the chat board? it didn't seem so (i just kinda hopped and skipped thru the video)... this is quite the undertaking, you do realize that there are about a hundred billion billion gazillion possible topics...
    A billion billion gazillion is right! That's why we need you guys to tell us what you'd love to see more of! We're planning another stream in the next few weeks of a longer duration, and want to know what key content is most valuable to you!

    As far as the chat, this time we had someone else manning it and answering questions while Zak continued on the full tutorial. If you left the video with additional questions about the topic, definitely post them here and we'll get them answered!

    Leave a comment:


  • replied
    nice job zak... live stream can be very daunting ( i use to frequent JTV awhile back), were you watching the chat board? it didn't seem so (i just kinda hopped and skipped thru the video)... this is quite the undertaking, you do realize that there are about a hundred billion billion gazillion possible topics...

    Leave a comment:


  • replied
    Well but after a few streams (or alot) why not make a compilation of all the tips and tricks used.
    And give it sections in the video, like level design tips, coding tips etc.
    For example the copy paste kismet was an brilliant tip, i always tell that to everyone
    It helped and saved me many many times.

    looking forward to the next stream!

    Leave a comment:

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