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    #16
    YouTube version: http://www.youtube.com/watch?v=XQR27...J6Ll7UbfhI4iwQ

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      #17
      Originally posted by Zak.Parrish View Post
      Thank you for uploading it

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        #18
        Hi Zak and/or Unreal Engine..
        I would personally like to see a tutorial laying down some strikt guidelines for exporting meshes from MAX and/or Maya such as.. Smoothing groups, UV's, LightMaps or any other details that need to be set up when exporting models specifically for UDK, i am forever getting bad results when building my level with Static Meshes in them..
        Thanks in advance for reading..
        Dave

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          #19
          Important to me from more to less.

          And if possble, all the content next-gen (UE4) ready.

          1. Implementing first person weapon meshes and animations.
          2. Implementing third person weapon meshes and animations.
          3. Implementing character models and animations.

          All the previous, with explanations on the conventions of next genĀ“s polygon size, polygon count, skeletal attachment of the mesh, best practices for the vertex joint tips, texture size and the workflow with .fbx files

          4. The making of vehicles, and implementing animations on getting in and out of them.
          5. Complete workflow with Matinee/making of intros.
          6. Terrain
          7. Complete workflow with the upcoming kismet (dont remember the new name)
          8. Use of advanced materials/textures.

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