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UDK for PSM

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    UDK for PSM

    hi everyone,
    so as you may know,sony made developing for playstation mobile(ps vita included)free for all.I had a project in my mind though it's only on paper for now.It's a third person stealth action game.I was wondering if there is any way to make the game on UDK and then port it to PSM studio or something and then publish it(free2play of course).it was written somewhere that the game we make should be playable on all devices that support PSM.but I dont think all devices support UDk?I don't know!
    I'll be glad to know the answer!wheter I spend time and energy on aPSM (PS vita ) title or just make a pc one!
    thanks in advance

    #2
    Sorry bro, i'm not sure you're in luck. The standard UDK can only be used to develop for IOS and PC - even if there is a way to port to PSM, I think it would break the Terms and Conditions of using UDK. If you want to develop for PSM, you will need a full Unreal Engine 3 licence - it's the only way, unless Epic and Sony decide to now add PSM support to UDK, as a result of making developing for PSM free. Sorry...

    You can licence the full Unreal Engine 3 here: http://www.unrealengine.com/en/licensing/

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      #3
      The site says its free to develop a game like on iOS but no mention of the cost to publish the game and you have to buy the development device then there is the qa testing like on iOS
      https://en-support.psm.playstation.n.../a_id/117/c/14
      Also free games are not allowed https://en-support.psm.playstation.n...il/a_id/44/c/2

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        #4
        thanks for everyone,I would love to work with sony.It seems that they are getting friendly with indie developers.maybe in near feature...thank you all for answers...(and sorry for my english)

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          #5
          I think they've had the mobile version of the engine running on PS Vita, but if you wanted that access you'd have to make some sort of UE3 license with Epic, which wouldn't be cheap.
          Of course, you can make iOS games already, and as for Android, it's supported but it's not available in UDK so it'd be another thing you'd have to look into licensing for.

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