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[uScript] Maybe I found a compiler bug...

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  • replied
    Please post the code so that we can see it.

    Leave a comment:


  • started a topic [uScript] Maybe I found a compiler bug...

    [uScript] Maybe I found a compiler bug...

    Hello everyone,
    I'm using Real Script IDE to debug my codes,and I wrote a inherited Pawn class and override the event TakeDamage(). When MyPawn is alive the debugger go through my event and effect then it died. The next hit on MyPawn's collider make debugger go to Pawn.TakeDamage() directly.

    I set breakpoint to Projectile.ProcessTouch() function in line "Other.TakeDamage()",I saw the "Other" Actor is "MyPawn" class,but it will never go into my event after MyPawn died,instead of default Pawn's event.

    It was totally werid,am I wrong at somewhere?

    thanks.
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