Hi guys, I'm pretty new to UDK and these forums so sorry if this is completely in the wrong place and if any of my questions sound dumb, please hang in there with me as I am a complete 'noob' :P

Anyway the problem I'm having is that I have created a hole in a wall which is made of a fractured mesh and the idea is when I break the mesh I want the pieces to fall off and maybe even disappear after a given time. However at the minute I have the problem that the chunks which come off the mesh are way too big (I want them a lot smaller) and they stay there constantly, and so altogether make the scene look a mess and even blocks your view of looking through the wall. Any help is very much appreciated!.

Thanks guys.