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Swarm Error - Failed to find optional file / push failed

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    Swarm Error - Failed to find optional file / push failed

    I've been trying to setup a swarm however running into an interesting issue. Noticed the error when the other swarm agents weren't doing anything. The remote clients have no errors, just any computer trying to build lighting.

    Here are the parts that show up in error in the swarm agent when I turn on full logging. Same error appears when on 64bit just the directory changes to Win64.

    4/9/2013 5:08:56 PM: [Interface:CacheAllFiles] Failed to cache an optional dependency: ..\Win32\UnrealLightmass.pdb
    4/9/2013 5:08:56 PM: [Job] Warning: Failed to find an optional file: ..\Win32\UnrealLightmass.pdb

    Then see this repeated every second until my computer solo completes the build:

    4/9/2013 5:08:57 PM: [OpenChannel] Opening Channel: ..\Win32\UnrealLightmass.pdb
    4/9/2013 5:08:57 PM: [PushChannel] Pushing the channel has failed!
    4/9/2013 5:08:57 PM: [PushChannel] Exception message: System.IO.DirectoryNotFoundException: Could not find a part of the path 'C:\Win32\UnrealLightmass.pdb'.
    at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
    at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy)
    at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy)
    at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share)
    at System.IO.File.ReadAllBytes(String path)
    at Agent.Agent.PushChannel(RemoteConnection Remote, String ChannelName, AgentGuid JobGuid)
    4/9/2013 5:08:57 PM: [Channel] Successful channel push of ..\Win32\UnrealLightmass.pdb
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