I am brand new at this. I have developed a small simple game on my own, but it has been completely trial and error. I have gotten to the point where I need help to get any further. Is there a good book for me me to use? Or a good online guide? Because the videos that i have found on youtube and such have mostly been counter productive as most of the people are finding the wrong way to do everything. Why do I say that its the wrong way? Because when I combine 2 videos for my project, they do not allow anything to work. (Example, I follow a video to make an enemy to attack me. Can make one, follow the same video to make a 2nd, and Im blocked.) Ideas or help?
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Aside from your post be extremely vague, there are a lot of resources you can pull from.
Here is a tutorial on some cameras: http://udn.epicgames.com/Three/BasicGameQuickStart.html
Here is a guide to setup custom game types: http://udn.epicgames.com/Three/BasicGameQuickStart.html
Here is a resource for using Canvas (Unreal's 'basic' HUD): http://udn.epicgames.com/Three/Canva...icalGuide.html
While there is a TON of programming tutorials on the internet, not a lot of them are related to UnrealScript. I'd suggest either watching some on Java or C++. (C++ is a bit more complicated but used more, in regards to development with Unreal). When you get an understanding of either of these, here is the UDN page on programming with UnrealScript: http://udn.epicgames.com/Three/UnrealScriptHome.html
Here is a tutorial series on YouTube for Java: http://www.youtube.com/watch?v=MlNVG...C&feature=plcp
Here is a tutorial series on YouTube for C++: http://www.youtube.com/watch?v=tyVhn...0&feature=plcp
Here is a book you can buy on UnrealScript: http://www.packtpub.com/unreal-devel...ers-guide/book
I can't find anything specific on 3D modeling, that would be beneficial for you, but a simple Google search will get you started with the concept and design of 3D art and UV mapping.
As for making textures, Racer445 has a great over view of how he makes his models and different textures (diffuse, normals, specular, etc):
Here is Racer445's guide to hard surface textures: http://vimeo.com/11100774
Here is Racer445's guide to hard surface modeling: http://vimeo.com/11052708
Here is another guide to hard surface texture design, that is less detailed, but easy to follow: http://forums.cgsociety.org/showthread.php?t=373024
If you're looking for some lessons on level design, Hourences (Sjoerd de Jong) has an amazing book out, called the Hows and Whys of Level Design, that can be found here: http://www.hourences.com/books-and-media/
Best of luck to you.
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