I'm creating a daylight system but when I apply my kismet code to make it move so I can get differnt time of the day the shadows for my tree leaves disappear. The material is translucent rather than masked for performance. Anyone tried this and got it working? The trees are pretty much the same as the default fall tree, the yellow one, apart from being translucent rather than masked
Edit. All of thus is set up to play when I press the o key on the keyboard so its a 2 second transistion time rather than waiting as this will be an item the player can use for my game. Ut its useless if the shadows pretty much break as soon as I use it
Edit fixed it somehow now sure what I did other then change materials back go masked and performance didn't drop, anyone know how to make shadows softer they are completely black on my ground materials from all objects but they are softer being cast on things like my houses
Edit 3 fixes soft shadowing the mesh properties much have use precomouted shadows enabled
Edit. All of thus is set up to play when I press the o key on the keyboard so its a 2 second transistion time rather than waiting as this will be an item the player can use for my game. Ut its useless if the shadows pretty much break as soon as I use it
Edit fixed it somehow now sure what I did other then change materials back go masked and performance didn't drop, anyone know how to make shadows softer they are completely black on my ground materials from all objects but they are softer being cast on things like my houses
Edit 3 fixes soft shadowing the mesh properties much have use precomouted shadows enabled
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