Hello everyone, this might not be the right place to post this but...considering how the ps4 games and recent ue4 renders showed characters with a lot of good definition, specially on their skin. So i wanted to know how many triangles will new characters have, i know we are using around 10k-30k characters for actual games, preparing for next gen games how many triangles we should aim to get so much detail but without leaving by a side the performance? Thanks and sorry my english is not my natal lenguage. Good luck all!
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