Just as it says above: Bring back old school skyboxes!
As to why, you simply have to look at Mass Effect. A game (series) which plays in space, but where the stars and planets have a visible parallax.
This is especially visible when moving across the Moon in the first Mass Effect game, where you can see the Earth moving across the sky when driving along, which should not happen at that distance. Looking outside from the cockpit also shows that it's just a texture wrapped around the cockpit, showing even more visible parallax...
Mass Effect 2 also has this problem, even in the wide open levels where you move a lot, where the parallax is *very* visible. Inside the Normandy, looking out the windows, this is also done very poorly.
ME3 shows this problem less, but still has it.
Almost every UE3 game has this problem, especially where you can move very fast (ie Transformers) - That kind of stuff would have been solved easily with a UE1 style skybox.
The option for the current 'skybox' should stay of course (as it's effectively just a part of the level).
If possible there should also be the option for a Source-style skybox, where the skybox stays in the same position as the level, but is scaled up 16 times. Maybe add an option for 64/128 times aswell.
In combination with the current skybox, the relative skybox and the parallax skybox you could make areas look truly vast, aswell as making more settings possible, like space.
As to why, you simply have to look at Mass Effect. A game (series) which plays in space, but where the stars and planets have a visible parallax.
This is especially visible when moving across the Moon in the first Mass Effect game, where you can see the Earth moving across the sky when driving along, which should not happen at that distance. Looking outside from the cockpit also shows that it's just a texture wrapped around the cockpit, showing even more visible parallax...
Mass Effect 2 also has this problem, even in the wide open levels where you move a lot, where the parallax is *very* visible. Inside the Normandy, looking out the windows, this is also done very poorly.
ME3 shows this problem less, but still has it.
Almost every UE3 game has this problem, especially where you can move very fast (ie Transformers) - That kind of stuff would have been solved easily with a UE1 style skybox.
The option for the current 'skybox' should stay of course (as it's effectively just a part of the level).
If possible there should also be the option for a Source-style skybox, where the skybox stays in the same position as the level, but is scaled up 16 times. Maybe add an option for 64/128 times aswell.
In combination with the current skybox, the relative skybox and the parallax skybox you could make areas look truly vast, aswell as making more settings possible, like space.
Comment