Alan Willard:
Source: http://www.eurogamer.net/articles/di...nreal-engine-4
Honestly, I am really disappointed. I can't believe that we're going to shift to the future-gen, and we're still going to use the primitive lightmap baking for another 10+ years. It makes me wonder why every other engine have their own optimized dynamic GI solution and Epic still CAN'T come up with one.
This is unacceptable.
SVOGI (Sparse Voxel Octree Global Illumination) was our prototype GI system that we used for Elemental last year. And our targets, given that we've had announced hardware from Sony, that's where we're going to be using Lightmass as our global illumination solution instead of SVOGI
Honestly, I am really disappointed. I can't believe that we're going to shift to the future-gen, and we're still going to use the primitive lightmap baking for another 10+ years. It makes me wonder why every other engine have their own optimized dynamic GI solution and Epic still CAN'T come up with one.
This is unacceptable.

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