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Using Kinect for control input

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    Using Kinect for control input

    Aloha folks!

    I'm currently developing a museum exhibit using UDK and I was hoping to use Kinect as an input device for the user, to control what is happening on screen.

    Does anyone know if this is possible?

    I am aware that some folks use Kinect as a mo cap device, but I'm more interested in using it to actually control player input in game.

    Best,

    Hoku

    #2
    Have you done a search? There's two people who have already uploaded tools that add kinect support to UDK

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      #3
      Sorry was unaware of that. I could only find stuff relating to mo cap.

      Mahalo bro!

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