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    UDK F Key

    I recently found that there is a use of F key in UDK and it is makes the character fall
    and i think that the fall animation is really useful to simulate an earthquake

    So my question is:

    Is there anyway to force trigger the F key in kismet?

    #2
    Look in the input config file and find the command that the F key is bound to and then call that function using a console command action in Kismet.

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      #3
      It's actually present in Unreal Tournament too. It's called feigning death (feign death).

      In the UDK, the F-key is bound to the Game Bindable Action "GBA_FeignDeath" which in turn is bound to the actual exec function "FeignDeath".

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