Hi folks!
I'm exporting Makehuman character to Blender via MHX addon, motion animate in Blender with the MH Mocap addon and export to UDK via FBX file, converting the file to the latest version with Autodesk FBX Converter first. Things work fantastic as long as I use the Makehuman Simple rig.
But if I use the Makehuman MHX rig everything works fine up until importing to UDK, which fails with the "Import failed" error. I can import that mesh as a static mesh to UDK, but I can't import it as a skeletal mesh. Must be something in the MHX skeleton that UDK importer doesn't like; I load that FBX file into FBX Converter and it appears to be fine. Maybe you could give me advice on what I could fine tune to make it work.
Would appreciate your help!
I'm exporting Makehuman character to Blender via MHX addon, motion animate in Blender with the MH Mocap addon and export to UDK via FBX file, converting the file to the latest version with Autodesk FBX Converter first. Things work fantastic as long as I use the Makehuman Simple rig.
But if I use the Makehuman MHX rig everything works fine up until importing to UDK, which fails with the "Import failed" error. I can import that mesh as a static mesh to UDK, but I can't import it as a skeletal mesh. Must be something in the MHX skeleton that UDK importer doesn't like; I load that FBX file into FBX Converter and it appears to be fine. Maybe you could give me advice on what I could fine tune to make it work.
Would appreciate your help!
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