Hello, I’m a UDK newbie, I’ve completed a number of newbie steps, and I’m now looking for the best way to move forward but I thought I’d provide a bit of background so you know what I’ve done, what I haven’t, and what I’d like to do as a hobby, which means using freebies as much as possible.
I’m dumping a lot here, so if specific items should be in other forums I’ll be glad to place them there. Any such feedback is welcome.
I’ve worked with 3D modeling using Photoshop and 3ds Max’s little brother: GMAX, which is now unsupported but still available. I also used Blender long ago. I create the mod for the Auran Trainz sim that put the Disney World monorails into the game (see user pics and old download site) and used the Trainz object oriented script language overriding standard game features as needed. I’m a professional application designer/developer using the Java Standard Edition. I play lots of games (currently in Skyrim and ME3) and found out about the UDK in PC Gamer magazine.
What I have not done is model and animate live human or animal characters, or created anything with the UDK.
I have installed the UDK, Perforce, UnCodeX, Notepad++ (still have to change the ugly colors) and the software that lets you create UI content with Kismet. I’ve created a base unreal script game directory, created my own empty XXinfo, XXPlayerController, and XXPawn classes, launched “my game” as a default deathmatch and used Kismet to create a few lines of UI text.
My current questions include the following:
Thanks for your patience with this long self-centered hello, I’ll now get back to the sea of tutorials to see what looks useful.
Beamrider1
I’m dumping a lot here, so if specific items should be in other forums I’ll be glad to place them there. Any such feedback is welcome.
I’ve worked with 3D modeling using Photoshop and 3ds Max’s little brother: GMAX, which is now unsupported but still available. I also used Blender long ago. I create the mod for the Auran Trainz sim that put the Disney World monorails into the game (see user pics and old download site) and used the Trainz object oriented script language overriding standard game features as needed. I’m a professional application designer/developer using the Java Standard Edition. I play lots of games (currently in Skyrim and ME3) and found out about the UDK in PC Gamer magazine.
What I have not done is model and animate live human or animal characters, or created anything with the UDK.
I have installed the UDK, Perforce, UnCodeX, Notepad++ (still have to change the ugly colors) and the software that lets you create UI content with Kismet. I’ve created a base unreal script game directory, created my own empty XXinfo, XXPlayerController, and XXPawn classes, launched “my game” as a default deathmatch and used Kismet to create a few lines of UI text.
My current questions include the following:
- Any suggestions on which tutorials to tackle next?
- Is the Maya Personal Learning Edition with an exporter for UE3 available for UDK users? If so, how does one get it?
- I’m very familiar with Eclipse and found the project at http://sourceforge.net/p/udkeclipse/home/Home/ but I’m not sure if this is ready for prime time yet. Does anyone have any information on this.
- Perforce doesn’t seem to be running yet as logging in hangs up on “Attempting ‘p4 clients –u XXX’” with the default server port 1666 and user name XXX. Entering this command at a command prompt replied with root information, but does not work from UDK. Found a thread from 2009/2011 on this without any replies, so I might have some company here.
- It look like using MakeHuman, Blender, and downloadable BVH files is a reasonable way to create characters; anyone have any other/better (free) suggestions?
Thanks for your patience with this long self-centered hello, I’ll now get back to the sea of tutorials to see what looks useful.
Beamrider1
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