Announcement

Collapse
No announcement yet.

HOW do you adjust the HEIGHT of a JUMP? HOW do I adjust the SPEED of a walk?

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

    HOW do you adjust the HEIGHT of a JUMP? HOW do I adjust the SPEED of a walk?

    I finally got my character into the editor. My Animtree is all set. It works.

    Now then...

    The Jump. I want it to be HIGHER!

    How do I adjust the HEIGHT of a JUMP?

    When my character walks...How do I adjust the speed?


    Thanks.

    #2
    Did you create a custom pawn class? You can set all of those in the class that represents your pawn.

    Comment


      #3
      Originally posted by RP_Games View Post
      Did you create a custom pawn class? You can set all of those in the class that represents your pawn.

      Yes...that's all done.

      Comment


        #4
        In your custom pawn class, add this under default properties.
        Code:
        JumpZ=322.0 //Adjust jump height. Default is 322.0
        GroundSpeed=440.0 //Adjust player speed. Default is 440.0

        Comment


          #5
          Originally posted by ryanjon2040 View Post
          in your custom pawn class, add this under default properties.
          Code:
          jumpz=322.0 //adjust jump height. Default is 322.0
          groundspeed=440.0 //adjust player speed. Default is 440.0

          thank you!

          Comment


            #6
            Originally posted by ryanjon2040 View Post
            In your custom pawn class, add this under default properties.
            Code:
            JumpZ=322.0 //Adjust jump height. Default is 322.0
            GroundSpeed=440.0 //Adjust player speed. Default is 440.0

            Am I suppose to copy and paste this EXACTLY like this or do I take //Adjust jump height out of the code?

            It didn't work so I need to know EXACTLY how I'm suppose to paste this in and EXACTLY how its suppose to look.

            Comment


              #7
              Code:
              DefaultProperties
              {
                  //All the other stuff that's there
              
                  JumpZ=1000.0 //Adjust jump height. Default is 322.0
                  GroundSpeed=1500.0 //Adjust player speed. Default is 440.0
              }
              You can look at the class you're extending from to see how variables are used and choose the ones you need accordingly.
              You can also learn what goes where by studying the existing classes.

              Comment


                #8
                Originally posted by Martin View Post
                Am I suppose to copy and paste this EXACTLY like this or do I take //Adjust jump height out of the code?
                Anything following a "//" is just commented out, so it doesn't really matter if you keep it in or not. Just post these two lines in your DefaultProperties of your pawn class:

                JumpZ=400.0
                GroundSpeed=500.0

                And just change the value to whatever.

                Comment


                  #9
                  I read somewhere that these properties alone don't seem to actually do anything anymore. But yes, it used to be (and should be) just that simple.

                  Comment


                    #10
                    Originally posted by Henrik View Post
                    I read somewhere that these properties alone don't seem to actually do anything anymore. But yes, it used to be (and should be) just that simple.
                    You read right cus its NOT WORKING!!!

                    LOL!

                    I just started doing a level tut while I wait to find sum answers via here or youtube.

                    Comment

                    Working...
                    X