Whats the highest quality texture compression setting within UDK? A lot of my very detailed particle system textures are developing artifacts in the darker areas towards the edges where they fade to black. Realy irritating given the amount of time I've spent on creating them!
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Texture compression adds a lot of artefacts
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Originally posted by darthviper107 View PostI think DXT1 is the worst compression
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Originally posted by JessieG View PostUsing depth bias alpha in the material will help soften out the transition to the transparent parts.
As for DXT1 being the worst compression, that's not true at all. DXT1 just means you don't have an alpha channel (unless you use 1-bit alpha), so it saves file size. All textures are actually 'compressed' to DXT format in every game before they reach the graphics card because it's the only format they handle, UDK just saves the time and does it straight away.
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