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    Kismet 2 over UScript

    Hi people,

    I have seen a couple posts around web on removing UScript from UDK, but also integrating a highly powerful Kismet 2, which would make UScript unneeded.

    I thought UDK4 is going to switch from UScript to C++, but is it possible that all "programming" work will be done over Kismet 2??

    #2
    Originally posted by MrEARTHSHAcKER View Post
    Hi people,

    I have seen a couple posts around web on removing UScript from UDK, but also integrating a highly powerful Kismet 2, which would make UScript unneeded.

    I thought UDK4 is going to switch from UScript to C++, but is it possible that all "programming" work will be done over Kismet 2??
    Ask Tim Sweeney because Epic staff don't even know the answer to that yet!

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