So I have been trying to get the best result from realtime lighting without baking, using a dominant directional moveable and a skylight. Everything looks great, the shadows on the terrain, the plants, but one thing is horribly ugly-
The speed tree leaves.
Is there a way I can help this so half of the leaves don't look really ugly and black? Without baking?
I would be happy with everything else if I can just some how keep the tri foil stock speedtree leafs casting shadows onto static meshes and the ground, but not onto eachother (but still somewhat lighted) At the moment I'm using the stock tree from the foliage map:
SM_GEN_Foliage01_LargeTree01_Opt
Screenshot: http://s7.postimage.org/cifbhgq6h/treeshadoww.jpg
The speed tree leaves.
Is there a way I can help this so half of the leaves don't look really ugly and black? Without baking?
I would be happy with everything else if I can just some how keep the tri foil stock speedtree leafs casting shadows onto static meshes and the ground, but not onto eachother (but still somewhat lighted) At the moment I'm using the stock tree from the foliage map:
SM_GEN_Foliage01_LargeTree01_Opt
Screenshot: http://s7.postimage.org/cifbhgq6h/treeshadoww.jpg

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