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    Material Question

    Hi all,

    I am making a scene for university and was just wondering if there is any way to make a material appear in a location, disapear and then appear again in another location. In case it helps I am trying to create a post process chain that simulates water splashing onto the camera.

    #2
    Gah double post.

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      #3
      You can enable and disable post process effects using the kismet nodes found here.

      http://udn.epicgames.com/Three/Devel...equence Action

      Not sure what you mean by location since materials ... are just materials and need to be applied to geometry.

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        #4
        You can use post process volumes.

        Or a trigger volume;

        http://www.youtube.com/watch?v=YR-NaruqDIs

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