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Lighting problems statics mesh on terrain
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Toczar
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Jun 2022
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#1
Lighting problems statics mesh on terrain
11-19-2012, 07:41 PM
Please tell me how to use foliage to Terran, with a normal shadow. This bug manifests itself with static meshes
darthviper107
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#2
11-19-2012, 08:06 PM
Your terrain mesh lightmap resolution is too low, that's why shadows are blobby.
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Toczar
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#3
11-20-2012, 04:03 AM
And how to raise lightmap resolution, found in properties similar but there control from 2 to 1. Strongly the result doesn't change.
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Santewi
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#4
11-20-2012, 03:05 PM
Aer you using a static mesh, terrain or landscape for the ground?
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Toczar
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#5
11-21-2012, 03:59 AM
It placed and is simple static mesh and by means of foliage (as on a screenshot), on terrain.
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Santewi
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#6
11-21-2012, 09:09 AM
Originally posted by
Toczar
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It placed and is simple static mesh and by means of foliage (as on a screenshot), on terrain.
Double click on it to open the properties, search for "override lightmap resolution" and set it to something like 256.
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Toczar
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#7
11-22-2012, 04:53 AM
Thanks turned out, prompt please how to make shadows from hills softer, and that they too angular
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