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Lighting problems statics mesh on terrain

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    Lighting problems statics mesh on terrain

    Please tell me how to use foliage to Terran, with a normal shadow. This bug manifests itself with static meshes


    #2
    Your terrain mesh lightmap resolution is too low, that's why shadows are blobby.

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      #3
      And how to raise lightmap resolution, found in properties similar but there control from 2 to 1. Strongly the result doesn't change.

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        #4
        Aer you using a static mesh, terrain or landscape for the ground?

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          #5
          It placed and is simple static mesh and by means of foliage (as on a screenshot), on terrain.

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            #6
            Originally posted by Toczar View Post
            It placed and is simple static mesh and by means of foliage (as on a screenshot), on terrain.
            Double click on it to open the properties, search for "override lightmap resolution" and set it to something like 256.

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              #7
              Thanks turned out, prompt please how to make shadows from hills softer, and that they too angular

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