Just asking this question for future reference... Thank you
Announcement
Collapse
No announcement yet.
Is UDK suitable for a MMORPG?
Collapse
X
-
Let me tell you a story.
I was in ReNO, and I drank a CappucciNO in the CasiNO with Dr. NO.
In other words, the UDK player cap is 64 players. That, and I highly doubt that you have the funds to even buy enough servers to support a MMO, much less be able to pay the electric bill until the game becomes successful enough to even pay for itself, much less turn a profit.
Comment
-
Originally posted by Neongho View PostWhat it's offered to the people it's not an engine, for devoloping MMPROGS, just an engine to devolope games like for deathmatching 64 limit.
However you can mod the engine ,if you get the full license and that's kinda expensive, and you need some real good skills ...
Comment
-
you cant even edit relevance rules for some reason these are coded in C++ and are available only for full licences,
some phashing, instance systems would be incredibly hard to create without access to source, so id say just give up if you want to create MMO with UDK
Lineage2 and Tera are also Unreal ;d
Comment
Comment