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    foliage shadows

    Hi all,

    I use foliage rocks in my environment and i would like to cull them after 3000 units or so. but the problem i have with that is the rocks caused shadows on the terrain below so its all dark when the rocks cull. with static mesh you just turn on the no cast shadows and done... but I cant find a simular option for the foliage.
    any one any idea's? oh and some of my rocks change color after the dynamic light radius stops...

    Thanks in advance,

    Sander "ZixXer" Vereecken

    #2
    Try to generate unique uvs in channel 1 of the rock, and I had to disable shadows on foliage grass because the performance was terrible, but very good without shadows.

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