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(Solved) [Question] How to undo extrusions, etc.?

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    (Solved) [Question] How to undo extrusions, etc.?

    Working with UDK I've noticed many things that (obviously) don't happen as in 3DS Max, for example. My question is how can I do actions like, for exemple, an extrusion? In 3DS Max this happens simply using the undo action, but in UDK it doesn't work. Any ideas?

    #2
    Have you tried Ctrl+Z ?

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      #3
      Ctrl+Z didn't work.

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        #4
        I haven't used the geometry mode in the latest builds, but I remember the undo function being quite flaky when in Geometry Mode.

        Now if that extraneous extrusion is causing you a real issue, I'd wager that whatever you're trying to do should probably be done in 3DSMax.

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          #5
          Although if you absolutely must use bsp, your best bet is to just delete the verts of the extrusion and create a new poly to cap the hole, until undo gets fixed. afaik epic know about the issue.

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            #6
            Thank you Mougli, I planed to do most things in 3DS Max but anyway I wanted to know the solution to that.
            And also thank you Jetfire, creating polygons and welding verts works well as a solution.

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