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  • replied
    no idea about bugs

    but as for the new build "I TOLD YOU SO"

    Leave a comment:


  • replied
    Originally posted by Monkey-666 View Post
    What are we waiting 4 months for?
    For the bugs in udk to be fixed like
    [0017.76] Log: Failed to upload UDK hardware survey to http://et.epicgames.com/PostUDKSurveyHandler.ashx in 9.16 seconds.
    why does udk need to do this every reinstall
    Bug in cooking for pcserver
    .
    [0001.04] Init: Version: 10499
    [0001.04] Init: Epic Internal: 0
    [0001.04] Init: Compiled (64-bit): Oct 28 2012 02:49:43
    [0001.04] Init: Command line: *-platform=PCServer EpicCitadel.udk -multilanguagecook=INT
    [0001.04] Init: Base directory: C:\UDK\UDK\Binaries\Win64\
    [0001.04] Init: Character set: Unicode
    [0001.04] Log: Executing Class UnrealEd.CookPackagesCommandlet
    [0003.17] Log: Initializing Editor Engine...
    [0004.06] Log: Encountered missing default brush - spawning new one
    [0004.06] Init: UEngine initialized
    [0004.06] Log: Initializing Editor Engine Completed
    [0004.45] Log: Cooking with SEPARATE Lighting TextureFileCache...
    [0004.45] Log: Cooking with SEPARATE Character TextureFileCache...
    [0004.46] Log: Ignoring multithreaded flag because shaders are out of date...
    [0004.46] Log: PCD didn't exist or was out of date '..\..\UDKGame\CookedPCServer\GlobalPersistentCook erData.upk'.
    [0004.46] Log: Material shader hashes have changed, forcing a recook of all packages.
    [0005.14] Log: GeneratePersistentMapList> Clearing existing lists
    [0005.14] Log: *There are 1 levels to process
    [0038.77] Log: === Critical error: ===
    Fatal error!
    Address = 0x405780c9 (filename not found) [in C:\UDK\UDK\Binaries\Win64\UDK.exe]
    Address = 0x40c0c385 (filename not found) [in C:\UDK\UDK\Binaries\Win64\UDK.exe]
    Address = 0x40c1187a (filename not found) [in C:\UDK\UDK\Binaries\Win64\UDK.exe]
    Address = 0x40c147ef (filename not found) [in C:\UDK\UDK\Binaries\Win64\UDK.exe]
    Address = 0x411b5773 (filename not found) [in C:\UDK\UDK\Binaries\Win64\UDK.exe]
    Address = 0x411b6657 (filename not found) [in C:\UDK\UDK\Binaries\Win64\UDK.exe]
    Address = 0x411b67aa (filename not found) [in C:\UDK\UDK\Binaries\Win64\UDK.exe]
    Address = 0xf78219c2 (filename not found) [in C:\Windows\Microsoft.NET\Framework64\v4.0.30319\cl r.dll]
    Address = 0x1f8251 * (filename not found)*
    Address = 0xa * * * *(filename not found)*
    Address = 0x3fa90000 (filename not found) [in C:\UDK\UDK\Binaries\Win64\UDK.exe]
    Address = 0x38714a0 *(filename not found)*
    Address = 0xf7855269 (filename not found) [in C:\Windows\Microsoft.NET\Framework64\v4.0.30319\cl r.dll]
    Address = 0xa * * * *(filename not found)*
    Address = 0x80e6f0 * (filename not found)*
    Address = 0x80e6f0 * (filename not found)
    Bug in cooking for android
    [0000.87] Init: Version: 10499
    [0000.87] Init: Epic Internal: 0
    [0000.88] Init: Compiled (64-bit): Oct 28 2012 02:49:43
    [0000.88] Init: Command line: * -platform=android *DM-Deck.udk pvrtc -multilanguagecook=INT+
    [0000.88] Init: Base directory: C:\UDK\UDK\Binaries\Win64\
    [0000.88] Init: Character set: Unicode
    [0000.88] Log: Executing Class UnrealEd.CookPackagesCommandlet
    [0000.90] Log: When cooking for Android, you MUST specify a texture format with -TexFormat=[dxt | pvrtc | atitc | etc]
    [0000.90] Error: Error, Platform not specified. You must use:
    * *platform=[xbox360|pc|pcserver|pcconsole|ps3|linux|macosx|iph one|android|ngp|wiiu]
    [0000.90] Log: Error: Failed to bind to console support dll; aborting.
    [0002.01] Log: Initializing Editor Engine...
    [0002.47] Log: Encountered missing default brush - spawning new one
    [0002.48] Init: UEngine initialized
    [0002.48] Log: Initializing Editor Engine Completed
    [0002.48] Log: Warning/Error Summary
    [0002.48] Log: ---------------------
    [0002.48] Log: Error, Platform not specified. You must use:
    * *platform=[xbox360|pc|pcserver|pcconsole|ps3|linux|macosx|iph one|android|ngp|wiiu]
    [0002.48] Log: Commandlet->Main return this error code: 1
    [0002.48] Log: With 1 error(s), 0 warning(s)
    Has any one found a fix for these bugs please

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  • replied
    i just had a vision of a load of homeless people lining up a a soup kitchen saying "what,rump steak and caviar again?no thanks"

    Leave a comment:


  • replied
    What are we waiting 4 months for?

    Leave a comment:


  • replied
    congratulations Mobile UDK devs!
    for the rest of us, better sit back and wait another 4 months :/

    Leave a comment:


  • replied
    Originally posted by Henrik View Post
    He's not joking folks.
    Better start now then. Only one guy can write them all.

    Originally posted by Hello_World! View Post
    Secret forum, eh?
    Tell us everything now, or we will send you spam e-mail!
    We get invited to Epic's employee-only holiday tour to the Maldives once a year, where we have a massive open air LAN in UT2k4 and GoW 3.
    They bribe the hell out of us, you see?

    Leave a comment:


  • replied
    Originally posted by Hello_World! View Post
    Great new update!!! Thanks Epic!!!

    Apparently all the latest Iphones and Ipads are now supported, and it's easier to start a game from scratch. This is great news for me.

    p.s. I guess this means that Epic will continue to support the current Udk until there's an Unreal Engine 4 version of it!
    Yeah now that I've installed the November version I am quite positive about it as well. Having a clean installation which is just under 1GB in size will make UDK sooo much easier to work with!! Also it is good to see that EpicGames still supports UDK. I noticed that the new UDK actually installs as 2012-10 so I guess they were really trying to make it an october version. Who knows what got in the way but it seems like this massive gap in releases was intended to be at least a bit smaller.

    Leave a comment:


  • replied
    Great new update!!! Thanks Epic!!!

    Apparently all the latest Iphones and Ipads are now supported, and it's easier to start a game from scratch. This is great news for me.

    p.s. I guess this means that Epic will continue to support the current Udk until there's an Unreal Engine 4 version of it!

    Leave a comment:


  • replied
    Originally posted by ciox View Post
    Welp, hope everyone with high expectations is a mobile fan.
    how comes? I just moved back into the PC space with UDK so only mobile updates would be just cruel. lol Surely there will be more changes apart from activating landscape on mobile. he he

    EDIT: Just read the realease notes... well yeah could've used that release in August or early September very well... now it's *a little* too late. Good to have a fresh installation of UDK now though!

    Leave a comment:


  • replied
    Welp, hope everyone with high expectations is a mobile fan.

    Leave a comment:


  • replied
    Originally posted by Zeqzy View Post
    Nothing it just means that it won't be in udk for a while
    hmm yeh I was wondering if that November part of the documentation was aimed at licensees for UE3 rather than UDK users... However I think I've seen the U3 Logo in the documentation before so I wouldn't worry too much about it.

    Leave a comment:


  • replied
    Originally posted by Hello_World! View Post
    So... what's special about that???
    Nothing it just means that it won't be in udk for a while
    But the yellow ( editor) and Green ( game ) ue3 icons are better than the udk Icon
    also is there any documentation about PushNotifications in Engine\Config\IPhone\IPhoneEngine.ini

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  • replied
    Hey how to be MVP : D

    Leave a comment:


  • replied
    Originally posted by Zeqzy View Post
    Also that is the icon of the ue3 editor http://udn.epicgames.com/Three/MobileLandscape.html on one of the pictures
    So... what's special about that???

    Leave a comment:


  • replied
    Originally posted by geodav View Post
    how about an educated guess then as a MVP http://forums.epicgames.com/threads/897600-Unreal-MVPs you get to hear a little more so please don't panic.

    can't say to much at this stage
    Secret forum, eh?
    Tell us everything now, or we will send you spam e-mail!

    Leave a comment:

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